![]() ![]() We learned 3D modeling step by step using a guide book for 3ds Max and had fun playing with different settings, shaders, and renders. ![]() When I was about 15 years old, my friends and I decided that we wanted to make a game. Since March 2019, I've been working as Senior Character Artist at Sucker Punch (SONY) and we are pretty close to releasing Ghost of Tsushima. Here are some of them: Metro Exodus, Quake Champions, World War Z, The Order 1886, HALO, Killzone 3, and Fallout 3. Since I started working as a freelancer, there were many companies and a lot of projects I contributed to. ![]() The range of my specialization includes concept/design and full production of characters and creatures. Hey everyone! My name is Dmitry Parkin and I’m a 3D Artist working in the video games industry. ![]()
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